Added a maximum limit to the number of characters a player can type in multiplayer chat (500 characters).
崩溃 Crashes
修正了主故事线的一个小崩溃。
Fixed a minor crash in the main storyline.
修正了完成“领主需要守备部队”任务时发生的崩溃。
Fixed a crash that occurred upon completion of the “Gang Leader Needs Weapons” quest.
修正了完成“黑帮头目需要武器”任务时发生的崩溃。
Fixed a crash that occurred upon completion of the “Gang Leader Needs Weapons” quest.
修正了在不淡出坐骑的情况下淡出代理的问题。当你给你的同伴装备坐骑时,这对任务的影响尤其大。
Fixed a problem with fading out agents without fading out their mounts. This especially affected quests and when you equipped your companions with mounts.
性能 Performance
修复了聚会屏幕的VRAM泄漏。
VRAM leak fix for the Party screen.
用户界面 User Interface
修正了从左下角菜单切换屏幕时应用更改而不扣减玩家资金的错误。
Fixed a bug which applied changes without deducting funds from the player when switching screens from the bottom left menu.
家族和党 Clan and Party
领主和小派系的领导人现在将访问定居点贸易,如果他们携带大量的战利品(特别是在成功的战斗和袭击后)。
Lords and minor faction party leaders will now visit settlements to trade if they are carrying a lot of loot (especially after successful battles and raids).
王国与外交 Kingdoms and Diplomacy
通过对话结束与一个王国的雇佣合同将不再导致关系的损失。
Ending mercenary contract with a kingdom through dialogue will no longer result in a relationship loss.
经济和贸易 Economy and Trade
修正了一个错误,在那里与停留在定居点的领主交换物品是不可能的。
Fixed a bug where bartering items with lords that were staying in settlements was not possible.
在一段较长的时间里,对部落首领的财务状况进行了一些经济管理上的改善,试图减少他们变得太富或太穷的机会。
Made some economical management improvements to clan leaders’ finances over an extended period to try and reduce the chances of them becoming too rich or too poor.
任务和问题 Quests & Issues
将“家族不和”任务中的罪犯作为一个问题的替代解决方案现在被阻止了。
Sending the culprit from the “Family Feud” quest as an alternative solution to an issue is now blocked.
从“家庭纷争”任务中寻找罪魁祸首作为问题的替代解决方案,现在已被阻止
Sending the culprit from the “Family Feud” quest as an alternative solution to an issue is now blocked.
这句这样好一点。推荐你用谷歌翻译