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Inner Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: StoryMode
CallStack:
- at void StoryMode.Quests.FirstPhase.CreateKingdomQuest.OnSettlementOwnerChanged(Settlement settlement, bool openToClaim, Hero newOwner, Hero oldOwner, Hero capturerHero, ChangeOwnerOfSettlementDetail detail)
- at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6)
- at void TaleWorlds.CampaignSystem.CampaignEvents.OnSettlementOwnerChanged(Settlement settlement, bool openToClaim, Hero newOwner, Hero oldOwner, Hero capturerHero, ChangeOwnerOfSettlementDetail detail)
- at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnSettlementOwnerChanged(Settlement settlement, bool openToClaim, Hero newOwner, Hero oldOwner, Hero capturerHero, ChangeOwnerOfSettlementDetail detail)
- at void TaleWorlds.CampaignSystem.Actions.ChangeOwnerOfSettlementAction.ApplyInternal(Settlement settlement, Hero newOwner, Hero capturerHero, ChangeOwnerOfSettlementDetail detail)
- at void TaleWorlds.CampaignSystem.KingdomManager.SiegeCompleted(Settlement settlement, MobileParty capturerParty, bool isWin, BattleTypes battleType)
- at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T1 t1, T2 t2, T3 t3, T4 t4)
- at void TaleWorlds.CampaignSystem.CampaignEvents.SiegeCompleted(Settlement siegeSettlement, MobileParty attackerParty, bool isWin, BattleTypes battleType)
- at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.SiegeCompleted(Settlement siegeSettlement, MobileParty attackerParty, bool isWin, BattleTypes battleType)
- at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.FinalizeEventAux()
- at void TaleWorlds.CampaignSystem.Encounters.PlayerEncounter.FinalizeBattle()
- at void TaleWorlds.CampaignSystem.Encounters.PlayerEncounter.Finish(bool forcePlayerOutFromSettlement)
- at void TaleWorlds.CampaignSystem.Encounters.PlayerEncounter.DoEnd()
- at void TaleWorlds.CampaignSystem.Encounters.PlayerEncounter.UpdateInternal()
- at void TaleWorlds.CampaignSystem.CampaignBehaviors.EncounterGameMenuBehavior.game_menu_encounter_on_init(MenuCallbackArgs args)
- at void TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game game, MenuContext menuContext)
- at void TaleWorlds.CampaignSystem.GameState.MenuContext.HandleStates()
- at void TaleWorlds.CampaignSystem.GameState.MapState.OnActivate()
- at void TaleWorlds.Core.GameState.HandleActivate()
- at void TaleWorlds.Core.GameStateManager.OnPopState(int level)
- at void TaleWorlds.Core.GameStateManager.DoGameStateJobs()
- at void TaleWorlds.Core.GameStateManager.PopState(int level)
- at void TaleWorlds.CampaignSystem.Inventory.InventoryManager.CloseInventoryPresentation(bool fromCancel)
- at void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.HandleDone()
StoryMode.dll@100664029@41
打了一些mod,占领城市报空异常。求助大佬怎么看是哪个元素为空
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