PATCH NOTES (2.064)
test g_talk_troop in inventory subscript, to avoid errors from assuming that the player is always talking to a merchant
initialize g_talk_troop when merchant inventory is called from the town menu, to avoid those same errors and get proper merchant discounts
add dealing agent check to "kludge formation superiority", to avoid errors if that agent happens to die in the split second before the trigger fires
fix issues with Kingdom:Lords report