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[功能与代码] [OSP][战团]玩家欢呼,观看真剑比赛(竞技场买票)(无聊的功能)

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发表于 2022-12-24 20:19:31 | 显示全部楼层 |阅读模式
本帖最后由 ggfgfgf 于 2022-12-29 21:15 编辑

rt,emmm,一个无聊的功能源码

module_mission_templates.py:
玩家欢呼:

player_yell = (
        0, 0, 3, [(key_clicked, key_v)],
          [
          (get_player_agent_no,":p"),
          (agent_is_alive, ":p"),
          (troop_get_type,":sexual","trp_player"),
          (try_begin),
                  (eq,":sexual",0),
                  (agent_play_sound,":p","snd_man_victory"),
          (else_try),
                  (eq,":sexual",1),
                  (agent_play_sound,":p","snd_woman_yell"),
          (try_end),
          (agent_set_animation, ":p", "anim_cheer",1),
          ])

添加在开头pilgrim_disguise = [itm_pilgrim_hood,itm_pilgrim_disguise,itm_practice_staff, itm_throwing_daggers]
af_castle_lord = af_override_horse | af_override_weapons| af_require_civilian
后另起一行
是定义触发器
在你需要的mt任务中添加
player_yell,
比如自定义战场中:
quick_battle_battle

"quick_battle_battle",mtf_battle_mode,-1,
    "You lead your men to battle.",
    [
      (0,mtef_visitor_source|mtef_team_0,0,aif_start_alarmed,1,[]),
      (1,mtef_visitor_source|mtef_team_0,0,aif_start_alarmed,1,[]),
      (2,mtef_visitor_source|mtef_team_0,0,aif_start_alarmed,1,[]),
......

(ti_before_mission_start, 0, 0, [],
       [
         (scene_set_day_time, 15),
         ]),

      common_battle_init_banner,
      common_battle_blood_spray,
      player_yell,
野战战场
"lead_charge",mtf_battle_mode|mtf_synch_inventory,charge,
    "You lead your men to battle.",
    [
     (1,mtef_defenders|mtef_team_0,0,aif_start_alarmed,12,[]),

同上
---------------------------------------------------------------------------------------

module_dialogs.py:

观看真剑比赛(按tab键放弃战斗退出p.s.浪费15第纳尔,笑):
搜索anyone,"arena_master_melee_pretalk", [], "There will be a fight

[anyone,"arena_master_melee_pretalk", [], "There will be a fight here soon. You can go and jump in if you like. ", "arena_master_melee_talk",[]],
整个替换为
#gf
  [anyone,"arena_master_melee_pretalk", [], "There will be a fight here soon. You can go and jump in if you like. Or pay a ticket for watching it, er...15 denars.", "arena_master_melee_talk",[]],
  [anyone|plyr,"arena_master_melee_talk", [(store_troop_gold,reg(0)),(ge,reg(0),15)], "Here the money, so I am willing to enjoying it.", "watch_fight",[]],
  [anyone,"watch_fight", [], "That is it.", "close_window",
   [
    (troop_remove_gold, "trp_player",15),
    (assign, "$g_mt_mode", abm_training),
    (store_current_hours,"$training_fight_time"),
    (set_jump_mission, "mt_arena_melee_fight"),
    (party_get_slot, ":arena_scene", "$current_town", slot_town_arena),
    (modify_visitors_at_site, ":arena_scene"),
    (reset_visitors),
    (set_visitor, 43, "trp_veteran_fighter"),
    (set_visitor, 44, "trp_hired_blade"),
    (set_jump_entry, 51),
    (set_visitor, 51, "trp_player"),
    (jump_to_scene, ":arena_scene"),
    # (party_get_slot, ":scene", "$current_town", slot_town_arena),
    # (assign, "$g_mt_mode", abm_training),
    # (party_get_slot, ":scene","$current_town",slot_town_arena),
    # (modify_visitors_at_site,":scene"),
    # (reset_visitors),
    # (set_jump_mission,"mt_arena_melee_fight"),
    # (jump_to_scene, ":scene"),
    ]],

#gf


汉化
打开模组目录,(native为例) module\native\language\cns\dialogs.cvs
搜索dlga_arena_master_melee_pretalk:arena_master_melee_talk|很 快 就 要 有 比 赛 了,
整个替换为

dlga_arena_master_melee_pretalk:arena_master_melee_talk|很 快 就 要 有 比 赛 了 。 你 可 以 参 加 或 买 张 票 看 , 呃 ... 15 第 纳 尔 。
dlga_arena_master_melee_talk:watch_fight|给 ,我 想 我 能 够 很 好 地 享 受 这 场 。
dlga_watch_fight:close_window|确 实 。



完成。


代码注释
player_yell = (
        0, 0, 3, [(key_clicked, key_v)], #3秒检测一次,v键触发
          [
          (get_player_agent_no,":p"),#获取玩家战场者编号
          (agent_is_alive, ":p"),#玩家是活的
          (troop_get_type,":sexual","trp_player"),#获取玩家skin类型
          (try_begin),#skin类型是0(是男性)
                  (eq,":sexual",0),
                  (agent_play_sound,":p","snd_man_victory"),#播放男性欢呼声
          (else_try),#skin类型是1(是女性)
                  (eq,":sexual",1),
                  (agent_play_sound,":p","snd_woman_yell"),#播放女性欢呼声
          (try_end),
          (agent_set_animation, ":p", "anim_cheer",1),#玩家播放动画:举手欢呼,1即为上半身动画
          ])

#gf
  [anyone,"watch_fight", [], "That is it.", "close_window",
   [

    (troop_remove_gold, "trp_player",15),#移除玩家15第纳尔
    (assign, "$g_mt_mode", abm_training),#设置任务模式为训练
    (store_current_hours,"$training_fight_time"),#跳过比赛时间
    (set_jump_mission, "mt_arena_melee_fight"),#进入任务:真剑决斗
    (party_get_slot, ":arena_scene", "$current_town", slot_town_arena),
    (modify_visitors_at_site, ":arena_scene"),
    (reset_visitors),                                              #重载场景人物
    (set_visitor, 43, "trp_veteran_fighter"),          #进入点43添加一位初级斗士
    (set_visitor, 44, "trp_hired_blade"),               
#进入点44添加一位竞技场骑枪兵
    (set_jump_entry, 51),                                   #设置玩家进入点为51
    (set_visitor, 51, "trp_player"),                        #进入点51生成一位玩家
    (jump_to_scene, ":arena_scene"),                #跳转场景








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发表于 2022-12-24 22:02:05 | 显示全部楼层
好贴,学到了一点场景处理知识

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发表于 2022-12-26 22:39:43 | 显示全部楼层
厉害厉害啊
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