3.704更新日志
不兼容旧档
Addressed the background spawn and renegade party name changes
定位背景重生点,更改叛军名称
Reworked Faction issues.
重做派系图标。
Reduced total amount of spawns creating game instability
减少重生点的数量,让游戏更稳定
Changed the physician healing text to be coherent
改变治疗的文本使其保持一致
Changed the face code on bald kidnapped victims to generate hair.
更改被绑架者的面部代码,使其长出头发。
Changed Adonja face Code..
更改Adonja的面部代码。
Moved a stray d'shar village back to the Principalities territory
将一个偏离的村庄放回Principalities的领地。
Reduced resolution textures (x6) of new cobra and anaconda armours (me and other players noticed lag when first time scrolling inventory),
减少新的眼镜蛇和蟒蛇盔甲的纹理精细度(我和其他玩家注意到打开物品栏时的延迟)
Modified Beserk armour (barbar_armor_simple in DtheHun_osp_barbar_PoP3.brf), which is simpler version of Wolfbode_Armor
调整野蛮人盔甲,这是预兆之狼盔甲的简化版
Changed mesh for Enchanted_Noldor_Armor
修复Enchanted_Noldor_Armor的冲突
Streamlined the bard - Innkeeper conversation
改善吟游诗人和酒馆老板的对话
Modified Double axe mesh with updated version.-- in question
修复Double axe在上一版本的冲突
Vanskerry warrior now always spawns with a horse.
Vanskerry warrior现在重生时总是有马。
Added back last page of Banners from v3.6
重新加入3.6版本中的旗帜
Lowered the volume and intensity of rain sound
降低雨声的音量和对比度
Corrected character name
修正人物名称
Copyedited the 3.7 dialogues
编辑3.7的对话
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